Kingpink

Kingpink is a GM-less, story-focused game where players build the world and their characters through in-game conflict resolution. Every scene is procedurally generated and improvised as the themes you curate at the beginning of the campaign are drawn and played.

Gameplay focuses on improvisation and interpretation over carefully planned narrative beats. Loose genre cues help you face down trolls, fight off tyrants, or flee from titans, but players are free to build any world they desire. You can even play an entire, dramatic campaign without any combat if you want. Tensions within the crew of characters can be as dangerous as battles and heists, and no crew is safe from cracking at the seams.

Fantaji

The root mechanic of Fantaji uses qualitative markers instead of numerical stats but nevertheless demands careful strategy, tactical teamwork, and shrewd resource management. We emulate the look and feel of your favorite JRPGs to produce an engine of turn- and team-based combat that keeps everyone on their toes. Creative storytelling and mechanical strategy both matter: It really is the best of both worlds. 

  • "Play to" lyrical, qualitative markers on each turn to embed every action into the story

  • Designing monsters, puzzles, traps, and objectives all follow the same steps

  • Players add to the scenario on each turn, and each new fact multiplies the mechanical complexity

  • Characters develop along thematic arcs, growing in response to their in-game experiences

  • Combat strategy is thick, technical, and necessary

Early Dark

The Early Dark Role-Playing Game features a powerful d10 mechanic that relies on both open-ended creativity and systematic strategy. It's a unique game set in a gritty, realistic world. Your characters are cultural heroes in the making who must perform bold, noble actions while at the same time paying their dues to the local communities from which they come. Gain fame and build a reputation with the people who care about you while at the same time saving the world! If they don't write myths about you, you aren't doing it right!

We worked hard to build a system that includes both creative role-playing and mastering a system. Humans, animals, vegetation and viruses are all measured by the same eight stats, resulting in a truly universal set of "aptitudes" that makes rolls within combat the same as rolls within arguments, skill-checks, and puzzle-solving: Cunning, Fight, Thrive, Touch, Relate, Guile, Move, Labor. Abstract at first, but soon perfect for the flow of dangerous adventuring. 

Heterodoxy

For generations now, the great Empire has invaded our forests and hills. Mighty chiefs have fallen, and there has been no pause to the bloodshed that slaughters our mothers and fathers. But our villages remain, our fields and farms, orchards and smoke-houses, aeries and coops. They need our grain and animals; only our bodies are destroyed.

Whispers say the Heretic was once High Priest of the Empire, wealthy and untouchable, a commander of temples and armies. They must have done something to cross the emperor, for now the Heretic lives in exile among us, teaching strange rites and blasphemous ideas nothing like our own rituals nor the dogma of their home.

The Heretic wandered for a number of years before settling in the Forest. They reached out to acquire gifted children from all the tribes and peoples who struggle against the Empire, procuring children with strong Daemons to raise as weapons--to raise as Witches.

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